On Assassin’s Creed and AI Awareness

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Anybody else see those awesome Assassin’s Creed gameplay videos at E3? No, not the ones with hottie dev Jade Reynolds, but the ones where protagonist Altair moves throughout 12th century Jerusalem. First Altair dives off a building onto a haystack, then casually walks with citizens. He deftly avoids a barricade by throwing a soldier off a roof to set off a distraction and uses an overarching beam to hang on and flip himself to the other side of the barricade. People also notice you while you walk and move, like when you start to climb a building. You can hear them saying “What is he doing?” or “he’s trying to get himself killed”. A new kind of AI or just longer code?

When you run the streets, people turn around and look at you just like in real life. Contextually, it does make sense. Try running in a crowded place, im sure you might get some stares as well as a few passing remarks about what the hell are you doing. It makes the world more believable, basically.

Imagine your favorite game with this kind of AI. Draw out a gun/bazooka/big ass sword in-game in a public place and every character in sight panics and looks for cover. Or take your favorite RPG where characters react to what you carry in your inventory or to what you’re wearing.

Is this the future of gaming? Get back to me when Assassin’s Creed ships in a couple of months….

Filed: Rants, Xbox 360, PC


2 Responses to “On Assassin’s Creed and AI Awareness”

Rico : July 27th, 2007 at 7:11 pm

Yeah, I watched them preview videos. I kept on wondering why the presenter (she’s a producer of the game I think) sounded so awkward. Looks like she was experiencing stage fright or something…

I mean, it’s not like gamers look for the best orators, right? Only the game itself matters. :)

Bayanihan Blog Network » Blog Archive » What’s Up at the BBN : July 27th, 2007 at 7:30 pm

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